Tip: Standard DDoS protection delivers advanced network and application layer security for our VPS hosting. Here you can find details about supported game servers, ports, and filtering types.
Ports and Game Servers
Below is a table of supported game servers and services along with their port ranges and the protection type applied.
Ports | Game/Application | Protection/Filter |
---|---|---|
53 | DNS | UDP Challenge: DNS Truncate responds with a "truncated" message and forces the client to reconnect via TCP. |
2300-2400 | DayZ, Arma 3 | Game-Query-Cache (GQC), UDP Challenge |
5761-5794 | Atlas | Game-Query-Cache (GQC) |
7000-8999 | Generic Games | Game-Query-Cache (GQC) |
9000-9999 | Teamspeak 3 | Game-Query-Cache (GQC) |
12800-13100 | Hurtworld | Game-Query-Cache (GQC) |
19132 | Minecraft Pocket Edition | Game-Query-Cache (GQC) |
22000-22020 | Rage-MP, MTA | Game-Query-Cache (GQC) |
27000-28000 | Source Engine Games (CS:GO, Rust, ARK, Valheim, etc.) | Game-Query-Cache (GQC), UDP Challenge |
30000-32000 | FiveM GTA-MP | Game-Query-Cache (GQC), HTTP/HTTPS filtering (FiveM-specific caching and attack protection) |
Protection Types
- Game-Query-Cache (GQC): Reduces server load during complex UDP attacks by caching queries.
- UDP Challenge: Filters spoofed or reflected UDP packets through validation.
- TCP Synproxy: Protects against SYN-floods by validating TCP connections.
- Layer7 Protection: A reverse proxy that protects HTTP/HTTPS traffic from web-based attacks. Commonly used for FiveM and similar services.
Recommendations
- Use the specified port ranges for game servers to achieve optimal protection.
- Avoid implementing custom rate limits, as they may interfere with the Game-Query-Cache.
- Need to protect an application not listed here? Contact our support for assistance.
Note: Certain functionalities, such as DNS or ICMP traffic, may be limited during DDoS attacks as part of the protection strategy.
Contact
Have questions or need help with the setup? Contact our support team for assistance.